The music is probably the highlight, being a silly mix of piano, whistling, and. Visually, the game isn't bad, but the art team's decision to go with realism makes for some fairly blah interiors. This mode, as the rest of I Am Bread, is amusing for around five minutes - or as long as it takes you to chuckle at the sight of Tie Fighters made from bagels and crackers. There's even a recently added space shooter mode called "Starch Wars" in honor of May 4. If you can stay calm long enough to get through story mode, unlockable timed physics-based challenges such as Cheese Hunt and Bagel Race provide moderately more entertaining fare. Combined with random physics-related accidents, a wildly swinging camera, and a quickly diminishing “Edibility” meter, play is a truly frustrating experience. Gamepad controls are slightly better but not by much. The PC controls are utterly useless and a great way to bring on a headache. Unfortunately, it's all messed up with a horrible control scheme. Once there, you have to stay on or near that heat source until you’re toasted. This silliness could have been a great setup for a spectacularly unique game, since the point is to flip and/or drag a slice of bread across kitchens, living rooms, and bathrooms to some kind of heat source. Little does he know he's sharing his space with the world's most ambitious piece of bread. It starts with story mode, which illustrates the gradual mental degradation of some poor schmo who thinks he's losing his mind: Random pieces of toast keep appearing all over his house, making him think he's being pranked. I Am Bread draws you in with its wonderfully absurd premise.
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